Central Processing Unit (CPU) 16-bit custom 65C816 Memory Cycle Time 279ns Work RAM for CPU 128 Kilobytes (CPU temp. storage) RAM 1024 bit (2 @ 128kx8) Video RAM 512k bit (2 @ 32kx8) Audio RAM 512k bit (2 @ 32kx8) Total Colors 32,768 Max Colors Onscreen 256 Max # Sprites 128 Controller Response 16ms Picture Processing Unit (PPU) 16-bit Maximum Screen Resolution 512 pixels X 448 pixels Maximum # of Sprites per Line 32 Maximum Sprite Size 64 pixels X 64 pixels Minimum Sprite Size 8 pixels X 8 pixels Scrolling Horizontal, Vertical, Diagonal Audio Processing Unit (APU) Sony SPC7000 8-bit (main sound processor) producing 16-bit sound Pulse Code Modulator (PCM) 16-bit (converts digital information from the game pak into sound) # Sound Channels 8 Clock Speed 3.58, 2.68, and 1.79 Mhz (machine adjustable) Software RAM YES AC Adapter: Super NES Input (US) 120 Volts AC, 60 Hertz, 17 Watts Super NES Output 10 Volts DC, 850 mA (NTSC) 9 Volts AC (PAL)